![]() ![]() The choice I make could further one of my relationships but If I neglect one to pursue another, I feel like I could be missing out on aspects of the game I want to explore. The problem is that once this day passes, it is gone forever. I could spend time with one of two of the characters I had decided to pursue as my love interest. In Persona games you follow a calendar and, much like in the real world, you can only accomplish so many things in a day. I had just rescued my most recent target and I had to wait for them to recover before I could progress any further through the story. I was playing through Persona 4: Golden on my Vita. Brian Edwards considers how our personal propensities can shape the game designs that we relish, and those which send us screaming in the other direction.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |